If you need to TRANSLATE these RULES or understand ANOTHER LANGUAGE in the Mighty Spades Lobby or at a table try this:
YAHOO! BABEL FISH TRANSLATING program at:
http://babelfish.yahoo.com/free_trans_service/babelfish1.js
This program does not translate Turkish, but something is better than nothing... Try it!
If there is a game in this listing that you think you might like to play, ask any one of our Administrator's, Moderators
or Tournament Directors...maybe they have a few minutes to sit and play a new and exciting game with you!
GAMES INDEX
* Abandon Ship
* ACE TO A KING
* Aces to Meld
* Angel & Devil
* Anti-Freeze
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* BATTLE of the SEXES
* BINGO!
* Blackbeard
* Blackjack
* Bookends
* Boardwalk
* Boys Night Out
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* Cabin Fever
* Card Up
* Colt 45
* Corner Pockets
* Cracked Mirror
* Crazy 8's
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* Diamonds are Wild
* Dead Man's Hand
* Down 'n Dirty
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* Eight is Enough
* Exact Meld
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* Firecracker Red
* Five and Dime
* 411 Canasta
* 49ers
* Friday the 13th
* Frostbite
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* Grand Slam Dunk
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* Happy Days
* Hearts
* Hopscotch
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* I Can but You Can't
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* Jacks or Better
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* King of Death
* K-9
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* Ladies and Gents
* Leaping Lizards
* Lockdown
* Loser's Choice
* Low Card Bonanza
* Lucky Duck
* Lucky 7's
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* Moderator Challenge
* Musical Chairs
* Mystery Doubles
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* Name Your Poison
* Nightmare
* 911
* Ninety Six
* No Aces/No Outs
* No Face/No Out
* No Freeze/No Out
* No Men Allowed
* No 3 of a Kind
* No Touch/No Out
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* Octagon
* Odd 'n Even
* Odd Man Out
* Oh Chit
* Oh Yeah!!!
* Old Maid
* 1-2-3
* Over the Hill
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* Pass the Pickle
* Phase 10
* Pig Pickin'
* Pink Champagne
* Popsicle
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* Queen of the Nile
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* Rebel Red
* Red Maiden
* Renee's Confusion
* Revenge
* Revolver
* Round Robin
* Royal Canasta
* Rules be Gone
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* Santa's Tree
* 7-10 Split
* 7-Up
* 7th Inning Stretch
* Slam Bam
* Soda Challenge
* Speed Canasta
* Stairway to Fire
* Sweet 16
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* Tag Team Doubles
* Tavern on the Green
* The 3 Amigos
* 38 Special
* Three's Company
* Tricky 2's
* Turkey Bowling
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* Wicked Witch
* Wilds Gone Wild
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Please enjoy your games here at Might Spades...and be sure to give us your input!
ABANDON SHIP:You CANNOT meld any cards that your opponent has already meld. The only way you can is if the cards go straight
from your hand to a canasta. AFTER the cards have been made into a canasta the cards then become available for anyone to meld.
~~TABLE SET 2/2~~
***GL and HAVE FUN***
ACE TO A KING The FIRST hand you MUST meld ACES first. The SECOND hand you MUST meld KINGS first. Hands will alternate between
ACES and KINGS. AFTER you have made your initial meld you MUST wait one turn before melding any other cards or you must FF
immediately. ~~TABLES SET 2/1~~
***GL and HAVE FUN***
ACES 2 MELD: ACES MUST BE IN YOUR FIRST MELD EACH HAND. You can use WILDS and you can PICK UP the PILE AS LONG AS YOU MELD
ACES WITH YOUR MELD, at the SAME TIME. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
ANGEL & DEVIL: REGULAR 2/2 with a twist... You MUST have a RED and a BLACK CANASTA to GO OUT. ~~TABLE SET 2/2. ~~
***GL and HAVE FUN***
ANTI-FREEZE: WILD cards may NOT be used to freeze the deck in this game. You may go out at any time and meld at any time,
but you may not freeze the pile. ~~TABLE SET either 2/1 or 2/2.~~
***GL and HAVE FUN***
BATTLE OF THE SEXES: These are TWO (2) SEPERATE TOURNIES, ENDING in a FINAL GAME BETWEEN the WINNERS of the TWO TOURNIES...
Sign ups for each TOURNEY are listed on the CALENDAR... One is listed as: MALES SIGN UP HERE. The WINNER of that tourney is
KING. The other tourney is
listed as: FEMALES SIGN UP HERE. The WINNER of that tourney is QUEEN. The KING and QUEEN battle it out in a FINAL BATTLE to
see WHO RULES. This WINNER will NAME THEIR COURT... of 4 people. ~~TABLE SET 2/2. ~~
***GL and HAVE FUN***
BINGO CANASTA: Each hand you MUST have melded cardsthat will make a bingo, i.e., 4-5-6, 7-8-9, 8-9-10, J-Q-K, K-Q-A, or 6-9-Q,
6-10-A, 4-9-A, 5-9-K, 4-8-Q. AFTER you COMPLETE your BINGO you CAN make your canastas AND go out. If you DO NOT have your
BINGOyou CANNOT go out OR MAKE CANSTA.S ~~TABLES SET 2/2~~
**GL AND HAVE FUN**
BLACKBEARD: In this game you CANNOT discard any BLACK cards of any kind, including wilds. ALL of your canastas MUST be BLACK.
You are not allowed to discard black cards of any kind, If you PLAY ALL of your RED cards during the game and are left with
BLACK ONLY you must FF immediately. (Jokers are neutral) ~~TABLES SET 2/2~~
**GL AND HAVE FUN**
BLACKJACK: TOTAL of CANASTAS MUST EQUAL 21 to GO OUT, LESS than 21 CANNOT GO OUT... MORE than 21 you MUST FF. (Example: 7s
+ 4s + Js = 21 okay to GO OUT; 9s + 4s + 6s = 19 CANNOT GO OUT; 7s + 9s + Qs = 26 you MUST FF). ACES count as 1 or 11. All
FACE cards COUNT 10. ~~TABLE SET 2/2. ~~
***GL and HAVE FUN***
BOARDWALK: You must meld ONE SET (3) of EVERYTHING: 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (you can use wilds) before you can go
out. You CAN have a RED CANASTA before having all of the melds, but you CANNOT go OUT or CANNOT have a BLACK CANASTA until
you have melded all of the required cards. Stroll the Boardwalk to win... ~~TABLES SET 2/1~~
***GL and HAVE FUN!!!***
BOOKENDS: You MUST MELD 4's and ACE's FIRST(like BOOKENDS). You CANNOT meld or canasta any OTHER cards UNTIL you have melded
the 4's and ACE's FIRST. You MAY meld your 4's on ONE TURN and THEN meld your ACE's on ANOTHER TURN. You MAY also MELD 4's
and ACE's at SAME TIME, but NO OTHER cards may be MELDED UNTIL YOUR NEXT TURN. Once your 4's and ACE's are melded you MAY
meld or canasta any other cards and GO OUT. ~~TABLE SET 2/2. ~~
***GL and HAVE FUN***
BOYS NITE OUT: You MUST meld Jacks in your FIRST meld, you MUST have a canasta in Kings to go OUT. If you DO NOT have a canasta
in Kings, you CANNOT go out at all. AFTER your FIRST meld your partner can then play as he/she wishes. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
CABIN FEVER:: ALL FACE cards (J, Q, K) MUST STAY in the "CABIN" (your hand) UNTIL you CAN GO OUT. They (J, Q, K) MAY be MELDED
and/or CANASTA'd as you GO OUT ONLY. IF you MELD or CANASTA FACE cards and ARE NOT ABLE to GO OUT...you MUST FF. You MAY DISCARD
FACE CARDS.
~~TABLE SET 2/2~~
***GL and HAVE FUN***
CARD UP: At the BEGINNING of each HAND, the TOP CARD on the DISCARD pile will determine HOW MANY CANASTAS BOTH players/teams
NEED to GO OUT. If the TOP CARD is RED...you will NEED ONE (1) CANASTA to GO OUT. If the TOP CARD is BLACK...you will NEED
THREE (3) CANASTAS to GO OUT. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
COLT 45: You MUST HAVE 4's and 5's MELDED BEFORE making ANY OTHER CARDS or CANASTAS are made. You MUST CANASTA EITHER the
4's or the 5's BEFORE making ANY OTHER CANASTAS. You MAY PICK UP and FREEZE the PILE. IF you make RED canastas in BOTH 4's
and 5's, you WIN automatically! ~~TABLE SET 2/2~~
***GL and HAVE FUN***
CORNER POCKETS: In this game, you MUST meld ALL 4 CORNERS (4's, 6's, J's, and ACES) BEFORE you may make ANY CANASTAS. You
MAY MELD ANY CARDS in your FIRST MELD. IF you get a RED canasta in 8's (sinking the 8 ball), you automatically WIN. You may
ONLY CANASTA the 8's IF you have have ALL 4 CORNERS. You MAY NOT PICK UP DISCARD PILE! ~~TABLE SET 2/2~~
***GL and HAVE FUN***
CRACKED MIRROR: You CANNOT meld any cards that your opponent has already melded. The only way you can is if the cards go straight
from your hand to a canasta. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
CRAZY 8's: Every time an 8 is PLAYED on the DISCARD pile the CANASTA COLOR CHANGES. At the start of every hand you can have
a Black or Red canasta to go out... As soon as an 8 is played it switches, depending on the color of the 8 played. 8s CAN
ONLY be MELDED to GO OUT. If a player/team makes a canasta, goes out without having the canasta color of the last 8 that has
been played, or if they meld 8s before going out, they must FF. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
DIAMONDS ARE WILD: All diamonds are like Black 3s. If there is a diamond on top of the pile you cannot pick it up. You CANNOT
pick up the pile on a diamond EVER. The trick is to toss all your junk cards and then the black 3s, then toss the DIAMONDS
as wilds. Keep your 2s and
Jokers for Canastas or until needed. You can go out anytime. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
DEAD MAN'S HAND: ACES and 8's are the meld required for your FIRST meld. After you meld A's and 8's TOGETHER (you may use
wilds) you MUST wait ONE turn before you can go out or meld other cards. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
DOWN 'n DIRTY: If you have a red three, then you can ONLY make RED canastas. If you DON'T get a red three, then you can ONLY
make BLACK canastas. HINT: Try and save at least one RED and one BLACK canasta just in case you do get a RED three. ~~TABLES
SET 2/1~~
***GL and HAVE FUN***
8 IS ENOUGH: You CAN meld and make canastas at any time BUT you can NOT go out until you have a canasta in 8s. ~~TABLE SET
2/1 or 2/2~~
***GL and HAVE FUN***
EXACT MELD: This tourney has one (1) special rule... You must meld THE EXACT amount needed to be able to meld.... (Example:
If you need 50 points to MELD, it MUST BE EXACTLY 50 points that you meld... If you need 90, it MUST BE EXACTLY 90 points...and
so on) NO MORE, NO LESS --- THE EXACT AMOUNT... YOU (and YOUR P) MUST WAIT until the NEXT TURN of the PERSON WHO MADE THE
ORIGINAL MELD of 50, 90 or 120 before either YOU (or YOUR P) may add to that original meld...~~TABLES SET 2/2~~
***GL and HAVE FUN***
FIRECRACKER RED: The FIRST team with RED canasta is the only team who can go out. If no RED canasta has been made then NO
team shall be allowed to go out at any time. ~~TABLES SET 2/2~~
**GL AND HAVE FUN**
FIVE and DIME:You MUST MELD 5's and 10's TOGETHER, at the SAME TIME. You MAY USE WILDS. Once you have melded 5's and 10's
together it's REGULAR CANASTA. ~~TABLES SET 2/2~~
**GL and HAVE FUN**
411 CANASTA: In this game you MUST meld 4s and Aces FIRST. You MAY use wilds. After the initial meld you must WAIT one turn
BEFORE melding ANY other cards. Game is Reg 2/2 AFTER initial meld. ~~TABLES SET 2/1~~
**GL and HAVE FUN**
49ers: You MUST meld 4's and 9's FIRST! You MAY MELD them TOGETHER or SEPARATE. If you MELD them SEPARATE, you MUST MELD the
4's FIRST then the 9's. AFTER your INITIAL MELD, you MUST WAIT ONE TURN before you can play anything else. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
FRIDAY 13TH: You MUST MELD 10s FIRST, BEFORE you meld anything else. AFTER you meld 10s, you MAY MELD ANYTHING else. BUT...
you MUST HAVE ONLY 3 ACES on table BEFORE you can make a CANASTA. You CANNOT meld any more Aces, nor make a canasta of aces,
if you do, you MUST FF.
~~TABLES SET 2/2~~
***GL and HAVE FUN ***
FROSTBITE: The FIRST person/team who MELDS is the ONLY person/team that MAY FREEZE the pile for THAT HAND. When YOU ARE the
FIRST PERSON/TEAM that MELDS, YOU MUST TYPE and SEND MESSAGE in ROOM/TABLE - FROSTBITE so that the M/TD can SEE it. BOTH PLAYERS/TEAMS
may PICK UP and GO
OUT at ANY TIME. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
GRAND SLAM DUNK: You CANNOT MELD ANYTHING in this game until you can go out. You CANNOT PICK UP the pile unless you can go
out. This means if you pick up the pile, you must play everything in your hand and in the pile and go out! ~~TABLE SET for
either 2/1 or 2/2~~
***GL and HAVE FUN***
HAPPY DAYS: Your first MELD and CANASTA must be in J, Q or K first, You CANNOT meld or make a canasta in ACES, they are like
black 3s, after you make your first canasta in J, Q or K you can play as you wish. If you meld or make a Canasta in Aces you
must FF immediately.
~~TABLES SET 2/2~~
***GL AND HAVE FUN***
HEARTS: All hearts are like Black 3s. You CANNOT PICK UP the pile on a HEART ever! You MAY MELD HEARTS if you choose! Save
your wilds for canastas or until needed. ~~TABLES SET 2/2
***GL and HAVE FUN***
HOPSCOTCH: The FIRST hand, your FIRST meld and canasta must consist of one of 4, 5, 6 or 7s. The SECOND hand, your FIRST meld
and canasta must consist of 8, 9, 10 or Jacks. The THIRD hand, your FIRST meld and canasta must consist of A, K, or Q. If
you have NOT made your first meld and canasta you may NOT meld or make canastas at all. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
I CAN BUT YOU CAN'T: NUMBER 1 CAN PICK UP the PILE, but NUMBER 2 CANNOT. NUMBER 2 CAN GO OUT, but NUMBER 1 CANNOT !!!! ~~TABLES
SET 2/2~~
***GL and HAVE FUN***
JACKS or BETTER: Your first meld and Canasta has to be Jacks, Queens, KIngs or Aces only...each hand. You can meld wilds with
them. After you make a canasta of J, Q, K or A you can play any cards. You may close any canastas after you have made one
with Jacks or better. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
KING of DEATH: If the UPCARD on the DISCARD pile is the "SUICIDE KING of HEARTS" on the FIRST DEAL of ANY HAND, you (THE TEAM
that the ARROW IS ON) IS OUT. Otherwise, you MAY MELD, PICK UP or GO OUT any time. REGULAR CANASTA. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
K-9: You MAY FREEZE, MELD and PICK UP whenever you want. You MUST make a CANASTA in KINGs then 9s, then you MAY GO OUT. NO
OTHER CANASTAS are ALLOWED. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
LADIES AND GENTS: You can EITHER meld Kings or Queens ONLY in your first meld. One or the other, NOTHING ELSE! You may use
wilds with the Kings or Queens. After first team melds the other team MUST meld the OPPOSITE of the melding team/player. You
MUST WAIT ONE COMPLETE TURN (you and your partner if playing doubles) before anything further is melded. REG 2/2 AFTER MELD
EXCEPT. You may NEVER MELD your opponents Kings or Queens. ~~TABLES SET 2/2~~
**GL AND HAVE FUN**
LEAPING LIZARDS: This game you must MELD 2 FIVES (5s) 1st hand, 2nd hand you have to have 3 (three) 5s, the 3rd hand 4 (four)
5s. After your 5s are melded in EACH HAND (you may use wilds in each hand), you MUST wait ONE turn before melding any other
cards. YOU CANNOT MELD more than the requirement for EACH HAND. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
LOCKDOWN: Regular canasta until first person/team lays a canasta. That person/team becomes the person/team in POWER and CAN
do ANYTHING... Opponents CAN'T meld, freeze the pile, go out, or pick up pile UNTIL they lay a canasta STRAIGHT FROM HAND.
A locked-down player CANNOT go out. The person/team in POWER changes as canastas are laid down. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
LOSERS CHOICE: FIRST HAND the GAME will be REG 2/2. Thereafter, the PLAYER/TEAM with the LOWEST SCORE AFTER EACH HAND will
be the one(s) to PICK NEXT GAME. The LOSING TEAM will AGREE upon GAME BEFORE FIRST PERSON PLAYS OR DRAWS ANY CARDS~~TABLES
SET 2/2~~
***GL and HAVE FUN***
LOW CARD BONANZA: ONLY cards 4-10 can be CANASTAS. You CAN meld FACE CARDS, but MAY NOT make CANASTAS of them. You MAY GO
OUT at any time. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
LUCKY DUCK: The FIRST player/team to MELD is the ONLY player/team who CAN go out!!! If you go OUT and you ARE NOT the first
person to meld then you must FF immediately. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
LUCKY 7s: First meld in EACH HAND...each player's meld must consist of ONLY 7s or 7s and wilds. After you meld, you must wait
one (1) full turn (until it is the turn of the player who first melded) before laying any additional cards, which will allow
your opponent to play. THE FIRST PERSON TO MELD, IS THE ONLY PERSON WHO CAN GO OUT THAT HAND. THE SECOND PERSON TO MELD CANNOT.
~~TABLES SET 2/2~~
***GL and HAVE FUN***
MODERATOR CHALLENGE: GAMES ARE ANYTHING YOU WANT. JUST ASK A MODERATOR, TOURNAMENT DIRECTOR OR ADMIN AND NAME YOUR GAME. MODERATORS
WILL MAKE GAME ON CALENDAR WITH BOTH MEMBER'S AND MODERATOR'S NAME.
***GL and HAVE FUN***
MUSICAL CHAIRS: GAME IS REG 2/2 CANASTA. After EACH HAND PERSON PLAYING WILL STAND and ALLOW PARTNER TO SIT, ALTERNATING EACH
HAND. ~~TABLES SET 2/2 -- SINGLE PLAY... UNRATED -- Do NOT make tables RATED!~~
***GL and HAVE FUN***
MYSTERY DOUBLES: - REGULAR 2/2 CRAZY GAME. Your HOST will TELL you the GAMES to PLAY EACH ROUND!! ~~TABLES SET 2/2~~
***GL and HAVE FUN***
NAME YOUR POISON: The person to the RIGHT of the DEALER (first person to play each round) gets to PICK the GAME for that ROUND.
You CAN PICK any CRAZY game or REG 2/2 canasta. The BIG TWIST IS...you GET to LOOK at YOUR CARDS BEFORE you CHOOSE your GAME.
~~TABLES SET 2/2~~
***GL and HAVE FUN***
NIGHTMARE: Each hand your MELD MUST BE EXACTLY 120 (NO MATTER what the TABLE MELD STATES!) You CAN USE WILDS in order to get
your 120, but you CANNOT be UNDER or OVER the 120. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
911: 9's and ACES must be MELDED FIRST. They MUST be melded on the SAME TURN. REGULAR CANASTA after first meld. WILDS CAN
be used. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
NINETY SIX : Your FIRST MELD MUST INCLUDE 9's and/or 6s. You CAN use WILDS with them. YOU CANNOT GO OUT until BOTH 9s and
6s are MELDED. EIther player can PICK UP or GO OUT. ~~TABLE SET 2/2.
~~ ***GL and HAVE FUN***
NO ACES/NO OUT: NO going out and NO melding aces. Aces are like black 3s. You must keep one card in your hand at all times.
~~TABLES SET 2/2~~
***GL AND HAVE FUN***
NO FACE/NO OUT: You CAN NOT pick up the pile on a face card UNLESS it goes straight to a canasta. You can ONLY meld face cards
(J, Q, K) if they go straight to a canasta! You can NEVER go out!~~TABLE SET 2/2
***GL AND HAVE FUN !!!***
NO FREEZE/NO OUT: You may NOT FREEZE the pile. You can NOT GO OUT. You can pick up the pile in this game. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
NO MEN ALLOWED: In this game, NO PICKING UP the PILE. NO KINGS or JACKS to be melded or canasted. KINGS and JACKS are DISCARDS
ONLY. JOKERS may go STRAIGHT to a CANASTA but CANNOT be MELDED or DISCARDED. If KINGS, JACKS or JOKERS hit the table, you
MUST FF. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
NO 3 of a KIND: YOU MAY NEVER have 3 of a kind on the table, must be no less that 4 of a kind. You MAY use WILDS to MELD.
You MAY PICK UP and GO OUT. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
NO TOUCH/NO OUT: You may NEVER PICK UP PILE in this game, you may meld at any time, but must have 1 card in hand at all times...you
CAN NOT GO OUT. Play through entire deck of cards. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
OCTAGON: Your FIRST meld and CANASTA must be 8s, you can use wilds. After your first meld AND canasta you may play as you
wish. If you DO NOT make your canasta you cannot meld at all. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
ODD 'n EVEN: BLUE seat is EVEN, RED seat is ODD. Blue seat can only make Canastas of even cards... 4, 6, 8, 10, Q), Red seat
can only make Canastas of odd cards... (5, 7, 9, J, K) No rule against melding the opponents cards, but you are not able to
make Canastas of them. Aces can be played by either player. ~~ TABLES SET 2/2~~
***GL AND HAVE FUN***
ODD MAN OUT: FIRST CARD UP determines what players/teams may PLAY. Player/Team with ARROW on them plays FIRST CARD UP for
that HAND, Other Player/Team plays opposite. If the card is ODD, your team can ONLY MELD ODD cards and is the ONLY player/team
who CAN go OUT! EVEN cards: 4, 6, 8, 10 and Q; ODD CARDS: 3, 5, 7, 9, J and K. ACES are NEUTRAL. If ACE is up, player/team
with arrow will choose odd or even. The ONLY way a team can meld other cards is to go STRAIGHT to a CANASTA from their hand.
It CANNOT touch the table. WARNING: If you meld a canasta from your hand and you add to it later, it will more than likely
meld on the table and not DIRECTLY to the canasta if there are more than 3 that you add at one time. If the cards touch the
table, you need to FF. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
OH CHIT: NO picking up the pile, NO going out and if a person gets all 4 RED 3s in hand they must FF immediately. ~~TABLE
SET 2/2~~
***GL AND HAVE FUN***
OH YEAH: Same rules as No Touch No Outs....but whomever gets all 4 RED 3s in hand, the OPPOSITE player/team LOSES the game.
~~TABLES SET 2/2~~
***GL AND HAVE FUN***
OLD MAID: All QUEENS are treated like black 3s. You CANNOT meld any queens. The ONLY way you can PLAY queens is if they are
made STRAIGHT from your HAND to a canasta. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
1, 2, 3: Each table will CHOOSE a NUMBER at the START of the GAME. This NUMBER will REPRESENT the GAME NAME they will PLAY
for that ROUND. The next round, a different game, will be played using the same selection method. Only one who KNOWS the GAMES
for EACH ROUND are the M/TD. A round is one (1) complete hand. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
OVER THE HILL: You CANNOT PICK UP the pile until there are 30 cards or less in the DRAW pile, the DRAW pile must say 30 or
less. After 30 cards or less in DRAW pile, it is fair game. Discard your unwanted cards first, as pile is basically frozen
until 30 or less cards in the DRAW pile. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
PASS THE PICKLE: A RED 10, this card will be known throughout the game as THE PICKLE, you can ONLY meld the Pickle if it goes
straight from your hand to a RED canasta. If you get CAUGHT with the Pickle you must FF. You CANNOT GO OUT, but you CAN PICK
UP the pile. Getting
CAUGHT is the same as having it in your hand or melding. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
PHASE 10: In this game you MUST MELD 4's in the INITIAL MELD of your FIRST HAND. You CAN MELD with OTHER CARDS and WILDS.
You MUST HAVE YOUR MELD in order to ADVANCE to the NEXT NUMBER. If you DO NOT meld the 4's, you DO NOT ADVANCE to the 5's
the NEXT HAND. Instead, you STAY on THAT NUMBER to meld until they are MELDED. Once you get to 10, YOU STAY at10. You DO NOT
advance to Jacks. You CANNOT make any CANASTAS BEFORE MELDING the NUMBER you are
on. YOU MAY NOT PICK UP the DISCARD PILE!!! ~~TABLE SET 2/2~~
***GL and HAVE FUN***
PIG PICKIN': You cannot meld or make a canasta until you can pick up the pile. The pile can NEVER be picked up until there
are at least 7 cards in it. There is NO FREEZING the pile. The only team who can meld or make canastas are the Pile Pigs.
The team that gets the pile, BOTH players can meld on that turn. The ONLY way you can meld ANYTHING or MAKE CANASTAS is to
pick up the pile. Try to be the Pile Pig!!! ~~TABLES SET 2/1~~
***GL and HAVE FUN***
PINK CHAMPAGNE: In this game the FIRST person to PICK UP the pile is the ONLY one that can PICK UP for that HAND, and therefore
has "PINK CHAMPAGNE". You MUST TYPE PC and send so that room can read. Having the "PC" you MAY ONLY make RED canastas. Your
opponent MAY make RED or BLACk canastas. You MAY MELD and GO OUT. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
POPSICLE: DO NOT TOUCH the PILE UNLESS it is FROZEN. A wild freezes the pile. A Black 3 does not. A Red 3 at the beginning
of the game freezes the pile. The idea in this game is to keep throwing away all your discards because no one can pick up
the pile until it is frozen. Once someone freezes it, you may pick up the pile as in regular canasta. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
QUEEN OF THE NILE: Game is a reg 2/2 until the FIRST canasta is made in QUEENs. After first canasta is made in Queen's...that
team is the ONLY team who can GO OUT or MAKE canastas. The other team can only meld cards on the table. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
REBEL RED: In this game, you can NEVER discard RED cards of ANY kind, including wilds. ALL canastas must be RED, you can NEVER
make a BLACK cansta. If you PLAY ALL of your BLACK CARDS, and END UP WITH A RED DISCARD you must FF immediately. (pile may
be picked up on a black, jokers are neutral). ~~TABLES SET 2/2~~
***GL and HAVE FUN***
RED MAIDEN: RED QUEENS are treated like BLACK 3's. You CANNOT PICK UP the pile on a RED QUEEN. You CANNOT MELD the RED QUEEN.
The rest is REGULAR CANASTA. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
RENEE'S CONFUSION: First Hand: NO TOUCH (CANNOT PICK UP pile, but CAN GO OUT); Second Hand: NO OUT (CANNOT GO OUT, but CAN
PICK UP pile); Third Hand: NO TOUCH NO OUT (CANNOT PICK UP pile, CANNOT GO OUT); Fourth Hand: REGULAR 2/2. ~~TABLE SET either
2/1 or 2/2. ~~
***GL and HAVE FUN***
REVENGE: You MUST HAVE 2 RED 3s in hand before you can go out or meld. If you do not get 2 Red 3s then you cannot meld at
all. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
REVOLVER: FIRST HAND: KINGS MUST hit the table FIRST. SECOND HAND: ACES MUST hit the table FIRST. ALTERNATE between KINGS
and ACES until someone WINS. You MAY MELD WILDS and OTHER cards. ~~TABLE SET 2/2~~
***GL and HAVE FUN***
ROUND ROBIN: You MUST PLAY CONTINUOUSLY... You MAY CHOOSE ANY TABLE YOU WISH to PLAY, but please... KEEP PLAYING!! So, if
you see a table with a player who needs an opponent, PLEASE JOIN THAT TABLE TO KEEP THIS TOURNEY GOING! This is DOUBLE ELIMINATION...
So you must LOSE 2
TIMES BEFORE you are DONE! NO ONE IS TO GO TO THE TABLES until THE MOD/TD running the tourney, SAYS the word... ~*~*~GO~*~*~
GAME WILL NOT START IF THERE IS SOMEONE ON ANY TABLES BEFORE THAT...
***GL and HAVE FUN***
ROYAL CANASTA: The ONLY canastas you CAN make are Kings, Queens and Jacks. You CAN meld other cards but you CANNOT canasta
them. You MUST have ALL (Kings, Queens and Jacks) melded to go out. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
RULES BE GONE: NO RULES APPLY!!!! NO RULES APPLY!!!! You CAN use ANY METHOD YOU WISH TO WIN THIS GAME! NO RULES APPLY!!! CRAZY
GAME??? NO RULES APPLY!!! BE SMART AND REMEMBER NO RULES APPLY!!!
***GL and HAVE FUN***
SANTA'S TREE: In this game you MUST HAVE EITHER 2 RED and 1 BLACK or 2 BLACK and 1 RED TO GO OUT, thereby MAKING SANTA'S TREE.
These canastas MUST ALTERNATE. If you make a BLACK FIRST, you MUST MAKE a RED NEXT, and if a RED FIRST, then a BLACK SECOND.
followed by the 3rd CANASTA of the SAME COLOR as the FIRST. TABLE SET 2/2.
***GL and HAVE FUN.***
7-10 Split: This is REGULAR CANASTA with 1 SPECIAL RULE... You MUST HAVE EITHER a CANASTA in 7's and an OPEN MELD in 10's,
OR an OPEN MELD in 7's and a CANASTA in 10's TO GO OUT. You CANNOT canasta BOTH 7's and 10's, you MAY ONLY canasta ONE OR
THE OTHER. OPEN meld DOES NOT mean INITIAL meld, it simply means YOU MUST HAVE that SET MELDED on your board WITHOUT it being
a canasta. You MAY MELD at ANY TIME, but REMEMBER... UNLESS you have the 7-10 SPLIT...you CANNOT GO OUT. ~~TABLES SET 2/2~~
***GL and HAVE FUN***
7-UP: You MUST MELD 7s FIRST (You MAY MELD OTHER CARDS with 7s) and ALL CANASTAS MUST BE 7 or HIGHER TO GO OUT. IF YOU HAVE
a CANASTA in 7s, you MAY GO OUT! If CANASTAS are LOWER than 7 - you MAY NOT GO OUT! ~~TABLES SET 2/2~~
***GL and HAVE FUN***
SEVENTH INNING STRETCH: You CANNOT PICK UP the PILE or MELD until there are at least 14 cards in the discard pile. After there
are 14 cards in discard pile either person/team may pick up the pile, they then can play all their cards, go out or continue
game, after 14 cards are in the discard pile, the pile may be picked up at anytime. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
SLAM BAM: You play ONE hand, HIGHEST SCORE after ONE HAND ADVANCES to the NEXT ROUND. (Can be used with all rules, which should
also be posted.) SLAM BAM has a 10 MINUTE TIME LIMIT; ONE 3-MINUTE MIA (missing player, whether booted or late), and NO BRB
(be right back)! The person with the LOWEST SCORE at the end of ONE HAND, MUST FF. ~~TABLES SET 2/1~~
***GL and HAVE FUN***
SODA CHALLENGE: Show your favorite soda by what color of canasta you get. They alternate. RED-BLACK-RED or BLACK-Red-Black
but Always alternating colors only. ~~TABLE SET 2/2~~
***GL AND HAVE FUN***
SPEED CANASTA: Speed Canasta is just REGULAR Canasta with a 20 MINUTE TIME LIMIT... The goal is to PLAY AS FAST as possible
so you can win in the time limit... If time runs out, the faster player will win. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
STAIRWAY TO FIRE: If you have to meld 15 or 50 you CAN ONLY MAKE 1 canasta to go out. 90 meld is 2 canastas ONLY to go out,
120 meld is 3 canastas ONLY to go out. Pile is up for grabs. ONLY THE REQUIRED NUMBER OF CANASTAS - ANY MORE AND YOU MUST
FF! ~~TABLES SET 2/1~~
***GL AND HAVE FUN***
SWEET 16: You have to MELD 10s and 6s TOGETHER and first... You CANNOT meld any other cards until you have melded the 10s
and 6s. YOU CAN NOT MELD ANY OTHER CARDS THAT YOU DRAW. The 6s and 10s have to be melded at same time, either player can pick
up pile and either player can go out. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
TAG TEAM DOUBLES: First TWO PLAYERS play a HAND. When the hand is done, the PLAYER with the LOWEST SCORE of that hand STANDS
and lets their PARTNER sit and PLAY. You keep playing like that until the game is done. ~~TABLES SET 2/2 -->UNRATED-2 PLAYERS~~
***GL AND HAVE FUN***
TAVERN on the GREEN: You MUST MELD 9s and 18s first. You can do this by melding 8s, 9s and 10s first, you CAN use WILDS. EITHER
partner may meld any part of this as long as nothing else is melded until you have both golf holes on the board. NO CANASTA
CAN BE MADE UNLESS ALL THE REQUIRED MELDS ARE COMPLETED ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
THE 3 AMIGOS: This is just REGULAR CANASTA with a whammy... you MUST HAVE 3 CANASTAS... no more, no less... 2 BLACK and 1
RED. If you get MORE than 3 canastas you must FF. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
38 SPECIAL: You CANNOT GO OUT until ALL RED 3's are on the TABLE. You MUST have a CANASTA for EVERY 3 you get. You MUST MAKE
at LEAST 1 CANASTA, even if you DO NOT GET any RED 3's. All 8's are like BLACK 3's, if there is an 8 on the pile you CANNOT
PICK UP the pile. You CANNOT MELD 8's UNTIL you are GOING OUT. ~~TABLE SET 2/1~~
***GL and HAVE FUN***
THREE'S COMPANY: The FIRST team to show a RED 3 on the table is the ONLY team who CAN use wilds or GO OUT. The other team
CANNOT use wilds in their MELDS or CANASTAS nor are they allowed to go out. (If a RED 3 is in the pile and none on table the
pile is up for grabs) NO team/player can meld wilds UNTIL a RED 3 is on the table. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
TRICKY TWO'S: The ONLY card that can FREEZE the pile are 2's - NOT JOKERS! You CAN MELD 2'S DIRECTLY to a CANASTA...they MUST
NOT TOUCH the TABLE. You MAY MELD WITH JOKERS. You MAY PICK UP and GO OUT as in any regular game, but if you place a 2 on
the table you must FF the game immediately. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
TURKEY BOWLING: In this game your INITIAL MELD each hand must contain a meld of 7s or 10s (may use wilds). You MUST have 3
canastas to GO OUT and 1 of them MUST BE a canasta of 7s or 10s. Three RED canastas is an automatic WIN (3 strikes in bowling
is called a turkey and 7/10 is a common split)! ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
WICKED WITCH : BLACK QUEENS CANNOT be MELDED on the TABLE (must go STRAIGHT to RED CANASTA). They ALSO CANNOT be DISCARDED,
NO BLACK CANASTAS . NO OTHER RULES, BREAK ONE of these RULES and you MUST FF IMMEDIATELY. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***
WILDS GONE WILD: You may NOT use WILDS in ANY meld on the TABLE. ALL WILDS must go straight to a canasta ONLY... No wilds
can show on the table. If they do you must FF. You CANNOT freeze the pile. ~~TABLES SET 2/2~~
***GL AND HAVE FUN***